The record-breaking BBC series Walking with Dinosaurs is repeated on BBC1 from August 7th, 2000. This is a reprint of an article Gareth Huw Davies wrote in Radio Times in October 1999, before the first showing. Tim Haines is finding it hard to be humbled by the end of
the millenium. He has just completed the flagship BBC1
series Walking with Dinosaurs. "Here we are talking about
just 1000 years of human history. Dinos lived for over 155
million years."
Indeed, a visiting alien, with the power to review the
whole history of life on earth, would quickly arrive at
this plain truth. The natural state of our planet is being
ruled by dinosaurs. Mammals, of which we have the dubious
distinction of being the highest example, are just filling
in during a cold spell.
For 170 million years dinosaurs were supreme, until the
final calamity that wiped them out. No other type of
creature has been so in charge for so long. If we are to
be around for an equal length of time, man at the end of
his era will have completed a further 168,000
millennia.
So perhaps Tim Haines can let the central "Why did you
make it" question aimed at people in charge of huge,
ambitious series funded with licence-payer's money answer
itself. Because, like Mt Everest, they are there, the
biggest (known) winners in the history of the galaxy.
For those not to be persuaded by mega-statistics, he has
the more spritual answer. "It is something to do with the
very primitive essence of real monsters like we love in
tales. But these were real, which gives them an extra
kick. This is not a made-up world. The world they stomped
all over is the same one we stomp all over."
But hold on. Is TV really up to it? We came to dinos
very late - we didnt even discover them until the last
century. And throughout this century our attempts to
depict them on screens big and small have been, mainly, a
joke.
One screen event changed all that. If I say the kitchen
scene in Jurassic Park, you will you know what I mean. You
didn't need to know anything about film when you saw the
rampaging velociraptor chasing humans among the shining
hobs, sinks and saucepans to realise that a major
threshold in making monsters believable had been crossed.
The key to turning the base metal of TV producers' dino
concepts into the pure gold of Jurassic Park-standard
images is the same Soft Image softwear - ("pronounced the
French way - Soft Imaage - because it is French
Canadian") which Steven Spielberg used, now available to
any animator with #6000 to spare.
But we are still talking, essentially, cartoons. In the
movies directors can put in "Gee, that monster's awesom"
reaction shots from actors to reinforce the impact of
their images. No such luxury in what, in effect, was going
to be a natural history of dinos. No Attenborough on
screen - that would be anachronistic. No fast moving, seat
of your pants script to take your eyes of the joins.
"In Jurassic Park the job of that dino was to walk over
and eat a lawyer, whereas our dino has no job at all other
than to be itself," said Haines. So any creaky animation
would be cruelly exposed. It would be like fielding an
unfit striker in the Cup Final. Could it be done?
With the series safely commissioned for prime time BBC
1, Haines had to decide how much computer graphics
animation he dared put in. "You can still make something
very indifferent, even with the same animation tools. At
first I thought I could make six or seven minutes of
animation of dinos in every 30 minute programme; for the
rest we would be looking at plants and insects."
In the event he has two and a half hours[italics] of
computer graphics, of about 40 dinos, in the six shows.
"The process of making dinos got better and better. I
could choose as much as I could possibly want. We have
come closer to these animals, set against
authentic-looking backgrounds, than I ever dreamed
possible."
And the solution came not in Hollywood but on the corner
Margaret St, just a few hundred yards off Oxford St in
Central London. "I went round various animation houses
trying to find people who shared my idea, and I was very
fortunate to bump into Mike Milne who works at Framestore
in Soho," said Haines. "Here was a man who had done the
title sequences from Bond films, and many commercials, who
was looking for a new challenge.
"As a test he animated some very simple triceratops,
without any detail on them. He gave them a walk cycle like
a rhino, compositing them onto some acacias in the morning
mist on the African plains. Immediately I saw he thinking
my way.
"He had a vision of animals in their environment,
concentrating on the aspects that people will notice, like
getting the mist layer right in front of the dinos."
At the heart of the project was Mike Milne's team of
computer-dextrous young men. For a writer like me whose
aptitude on the computer is at the level of taking a quiet
stroll in the country, going among them it is like walking
around on the Olympic track among athletes who have just
run the 100 metres.
But before they could start work, the chosen dinos had
to have a 3D existence. Model makers who worked in Oscar
winning and Bafta award nominated teams on Babe, the
English Patient and Alien were assigned to the task.
They worked with a panel of academic experts, who made
regular visits to Framestore and were consulted throughout
the process. Applying all the latest fossil evidence and
new thinking on dinosaurs, and a lot of good intuition,
they created scale model or, more precisely, maquettes,
which were then laser-scanned into the computer as the
original reference for the animators.
Some dinos came in an extra edition, as a large scale
animatronic head operated like an electronic puppet, to be
used on location for close up work and dramatic
interactive scenes.
The scanned images were actually too good[italics] to
use. They were so complex that the animator would not have
enough computer-processing power to move them about the
screen. They had to be massively simplified, down to a
wire mesh shape that still retained all the essential
features of the dinos shape. (The detailed scuptural
detail was reapplied at the end of the animation process,
to make the final image more convincing.)
The animators were able to see inside the simplified
computer model. Selecting "skeleton view" they isolated
the appropriate bones used in a particular movement in key
squares or frames, which they could then lift and move on
screen like a puppeteer, to make the dino walk, or raise
its head. They tweaked and moved the dinos around until
the action called for in a particular sequence looked
natural and smooth.
One of the hardest tasks was giving the dinos' skin a
colour and texture. A few examples of dino skin have been
preserved showing the scale structure - but not the
colour. The illustrator had to make inspired guesses about
how they would have looked in their particular
environment.
"The hard bit is making sure that every bit of pattern
we paint arrives at the right place on the computer
model," said Mike Milne "That, for example, the back of
the leg scales match the side of the leg scales."
Although the dinos have no life, the backgrounds
certainly do. Tim Haines spent months combing the world
for the correct species of ancient tree and habitat to
film. "We found some beautiful lost worlds, wonderful
places, in Chile, New Zealand and New Caledonia in the
Pacific."
The animators had to choreograph their dinos so they
appeared to be part of that landscape, and lit by the same
sun that illuminated it, disguising the obvious fact that
the two images were merged later. To make the effect more
realistic, Haines made judicious use of animatronics,
taking the model heads on location and filming them
against the lost world backgrounds.
"The main reason for using both graphics and
animatronics is to keep viewers from getting too used to
what they are watching. We could have computer graphics
all the time, but you get this irritating three yards
barrier - we can't bring them closer than that. But if you
suddenly see this big close up of teeth ripping flesh you
kind of believe it. So it keeps you guessing.
"The reality of the background adds to the reality of
our animals. If we make up a background then our animals
look made up. When the redwood twitches because our dino
bumped into it, even though it's an animatronic model of a
dino, you believe it."
The experts were certainly convinced. One academic who
advised on the big marine creatures - the way they moved
does not exist any more and can only be guessed at - came
in to see the finished result. "He had tears in his eyes,"
recalled Milne. He said `I have taught this for years and
could only imagine it. Now I can see it.' This is the
reaction I want."
Milne believes viewers will be convinced too. "One of
the directors of our parent company who is in the travel
business looked at a test sequence and said `I'm going to
get inundated with requests from people asking for holiday
where they can see these.' If they ring up next day asking
where they can go to see T rex. then you know you have
won."
"I would say that we are on a par with any of the
Hollywood companies in terms of how we produce the look of
the dinos. We do as good a job, and that does put us ahead
of the field in Europe.
"I don't think anyone has anything to teach us; the only
difference between us and Hollywood is they use more
people. The company that did Jurassic Park probably had
hundreds working on it. We had 15."
So what does this series tell us about dinos? Rather
than take us through the dino dynasty, epoch by epoch,
Haines prefers to pinpoint dinos as if they were being
filmed by a camera team today. "I want people to believe
thay are watching one moment in the time of the dinosaurs.
The script will explain that it is a very early dino or
whatever.
"We followed all the rule the paleontologists gave us,
then directed the action like it was a real natural
history programme. We had to be utterly convinced it
was[italics] all real, even though we were making educated
guesses. It's that conviction that what you see is real
that drags you into accepting it. If you watch it and let
yourself believe in the animals, I hope you really will
get the feeling of what it might have been like then."
But the series still has to anchor itself to some key
events, such as the dinos' arrival, and their departure.
Dinos started around 230 million years ago, after
vertebrates (creatures with backbones) had been on land
for 100 million years. "What they came from is the biggest
question in paleontology. There are lots of little
reptiles that don't qualify as dinos, but are like them,
littered around the early Triasic. Finding the missing
link between primitive artheosoraus, the group they come
from, and dinos is the hard part.
"Then suddenly up pops a creature that we all recognise
as a dino, with this very special hip which allows it to
run faster. They were extremely agile little two-legged
carnivores, with paper-thin bones, which allowed them to
get up off four legs and stand upright. From about 215
million years ago, dinos were dominant. They were
lightweight, fast, agile. Everything else walking around
was really slow and cumbersome."
They came to an end about 65 million years ago. "A
combination of factors probably did for the dinos; there
was an asteroid - we know one fell. There were volcanoes,
blotting out the light; there were mammals eating their
eggs. But it is probably scientifically correct to say it
was not one thing that killed them."
And did dinos die out, anyway? "If you were a zoologist
at that time looking at dinos' life changing in front of
you, you would have been looking at all their descendants,
like the various birds, and saying `Well, those feathery
ones are doing all right.'
|I want people to receive Walking with Dinos for what we
hope it is - a best guess of what it was really like in
the age of the dinos."
|